Muscle Anatomy Visualized | Ecorche

by Alexander Lashko in Models


This Ecorche 3D Model has a unique approach to learning Human Muscle Anatomy. The “Shrunken Muscle View” and the “Color-coded Texture” make it easy to identify muscle connection points.


It is perfect reference for anyone who wants to study the structure of the human body. The model includes the skeleton and all the major muscles. Every bone and muscle are separate objects, so they can be isolated, hidden or removed.


The Ecorche 3D Model is native to Blender (open-source software), but compatible with other software such as Maya, 3dsMax or Cinema 4D via FBX format. The “Shrunken Muscle View” is based on shape keys (aka blendshapes or morph targets) and can be activated by scrubbing through the timeline inside the software.


View the MANUAL 




Features:

  • “Shrunken Muscle View” for easy visualization of the muscle connection points
  • Scrub-through animation to activate the “Shrunken View” (frames 1-50)
  • “Color-coded Texture” for instant identification of each muscle
  • Efficient poly-count & the model is smooth-able
  • Each bone and muscle is named
  • Fully textured Skeleton & Muscles in 8K resolution (8192x8192 px)
  • UV’s are laid out (right side overlaps the left side for space-saving)
  • Real world scale (180 cm or about 5 feet 11 inches) tall


Package includes:

//Source files

  • Blender file (version 3.5) – with animation (frames 1-50)
  • FBX – with animation (frames 1-50)
  • OBJ – no animation

//Textures

  • COLOR x1 - (Muscle Regular View) – PNG – 8192
  • COLOR x1 – (Muscle Color-coded View) – PNG – 8192
  • COLOR x1 – (Skeleton Regular View) – PNG – 8192


Triangle Count:

  • Skeleton – 63749 Tri
  • Muscles – 68749 Tri
  • Total – 132426 Tri

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*If you have any questions about this model, please send me a message and I will be happy to assist.

Thanks for looking!


Dev Fund Contributor
Published 8 months ago
Blender Version 3.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Textured
License Creative Commons
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