Mtka - Manellopgar Toolkit Advanced Deformers With Geometry Nodes [Bend, Twist, Taper, Stretch, Shrinkwarp]

by Byfenix in Modifier Setups


Is possible combine B4D Tools with MTKA Deformers Toolkit?
It's possible, you should only activate Render Instances before using any MTKA Deformers, or you can add a Geometry Nodes node where you apply Instances. This step is important to convert all instances into real geometry and so MTKA Deformers can work.

A small sample video: https://youtu.be/H0uCcc0apmk

Is it an addon?

No, they are Geometry Nodes Nodegroups that you can use with any geometry or as one more modifier.

Which version of blender is supported?

3.3, 3.4 and above.

How to install it?

If you have doubts, please check this video: https://youtu.be/S_Z9uM8p9mo

I added any deformer to my mesh, but doesn't work. Why?

You must first add sufficient subdivisions for your object, otherwise, the nodes may not work correctly. You can either add a Subdivision Surface modifier before the geometry node or add a Mesh Subdivide node in the geometry node with an appropriate level selected. If something does not work correctly for an object, please verify whether you have added enough subdivisions for that object.

Is possible to use Bend Deformer with Twist Deformer?

Yes, here I attach a video where you can see that I combine different Bend deformers with one twist deformer, the same applies to all modifiers.

An example video here: https://youtu.be/-OIK_8BVl6U

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Sales 70+
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2 ratings
Published almost 2 years ago
Software Version 3.5, 3.4, 3.3
License Royalty Free