Microsoft Surface Pro 4
This is my model of the Microsoft Surface Pro 4 both made and rendered in blender internal. It has a simple rig setup for an easy folding and retracting stand and clip on keyboard via the "child of" constraint.Change the keyboard color by the use of the texture tab (5 in all). Also change the light indicators of both the cap lock and Function (Fn) buttons via texture tab. All Textures are packed within the blend file and all paths are set to relative (Source reference images and render image previews are included). With a poly count (face count) of 201,345 (208,125 Verts) and an estimate render length of between 00:00:25 sec ~ 00:00:50 sec this is an excellent buy for the use in a film and/or game. >Simple rig setup (Child of constraint for detachable keyboard ) >Poly count (face count) of 201,345 (208,125 Verts) >Change the keyboard color by the use of the texture tab (5 in all). >Change the light indicators of both the cap lock and Function (Fn) buttons via texture tab. >All Textures are packed within the blend file and all paths are set to relative (Source reference images and render image previews are included) >Estimate Render Time: 00:00:25 sec ~ 00:00:50 sec >Render Engine: Blender Internal
Published | over 8 years ago |
Blender Version | 2.6x, 2.7x |
Render Engine Used | Blender Internal |
License | Editorial |
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