Metaballify - Organic Modeler
Installation:
1/ Download the .zip addon file
2/ Then open Blender and from the menu, go to "Edit -> Preferences -> "Add-ons" -> "Install"
3/ Metaballify addon will appear on the list of addons, search it and activate it.
Location of the the interface: 3d viewport > Object mode > Metaballify
Get started
1/ To start a session of Metaballify, press the "Launch" button.
2/ Select the meshes that you want to convert, and press the " convert to M-Objects" button to apply.
You can add a new mesh at any time during a session, but you will have to press this button again to properly apply conversion.
3/ If you want, you can add a tweakable objects. Press Add M-Egg for example.
They are 3 Types of tweakable objects, The M-Egg, the M-Cone and the M-Flex.
When you click into M-Egg or M-Cone, two sliders appears in the panel of the addon. You can stretch and taper this objects.
The M-Flex Object can be stretch when you displace the spheres at the extremity.
4/ With the viewport section, you can filter what you want in the view.
5/ Into global section settings, you can tweak some aspects of the global shape. When the density slider is set low, the fluidity can improve, but artifacts ( holes ) can appear. You have to search the good balance. A Value of 20 is good way to start.
Into this section, you can set the smooth shade of the mesh. The "Smooth it" setting is good for polishing your shape
6/ In Varishape section, you can see presets that affect the shape of the global mesh. Try them to see wich adapt to your workflow, or the desired shapes.
7/ To close a session and convert the result to a new mesh, press the " Convert to mesh " button.
8/ The "Clean" button delete the loose parts of the new mesh ( into the mesh and outside )
Sales | 100+ |
Customer Ratings | 4 |
Average Rating | |
Dev Fund Contributor | |
Published | almost 2 years ago |
Blender Version | 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1 |
License | GPL |
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