Mayan-Aztec Model Collection
Each model comes in its own Blender file for organizational reasons, and are ready to render, either on Eevee or Cycles. Each model save very few exceptions have two different sets of textures which you can check applied to the models in the Blender files. Here's a list of the main technical characteristics of the collection:
- Non overlapping UV maps
- Game ready
- Relatively low polycount
- Texture resolution of 4096x4096
- Each object uses a single texture sheet, except for the Palenque Palace, and the Bridge #2 that use UDIM texture tiles because of the amount of details they have.
- If you append or link all of the assets into a scene and you can't render because you've run out of memory, make sure to use Cycles and set the device used to render to CPU. This will allow you to render bigger scenes.