Material Works

by Blender Bros in Surfacing



Blender Materials are DEAD

Say goodbye to your old material workflow. Forever.


Effortless Materials – All In One Click

Goodbye, Seams!

Complete Customization – No Nodes Required!

Fully Optimized Maps

Slow PC? Low on memory? Good PC? High on memory?

No problem – we’ve optimized everything for you with 2k and 4k maps.

If you have a powerful machine and don’t care about memory or performance, choose 4k.

If you have a slower machine and less memory, choose 2k.

You can get identical results using 2k maps. Since all of our textures are tileable, simply scale up the 2k map and it’ll look the same as the 4k map – without using any extra memory or bogging down performance.

How neat is that?

Transparency Control

Some of our textures have fully transparent masking abilities.

Whether you want some see-through holes in your model, or perhaps want them closed off, simply adjust the transparency slider for full control.

Emission Control

Spice up your materials with full emission control at the click of a button.

Complete Bevel Control

No matter how tight your geometry is, you can always use bevels without nasty overlaps.

Just tick on the ‘Bevel’ checkbox and a procedural bevel will be added to your model.

NEW: UV Support

If you’re going for a traditional game asset workflow, you’ll need to UV. Not to mention, sometimes UVs are essential in certain situations where procedural mapping won’t work.

Or maybe you just want to unwrap the model and use our textures with it outside of Blender (Substance Painter or Unreal Engine, anyone?)

We’ve added a simple box that allows you to seamlessly swap from UV mapping to procedural mapping – no nodes required.

If you’re working mainly with concept art or want a quick preview of the textures, procedural is the way to go.

If you need UVs for a game asset pipeline, you can swiftly swap to that projection mode with the click of a button.

Designed for Hard Surface Artists. Handcrafted by Hard Surface Artists.

All mates were created by a professional material artist in Substance Designer. These are all quality mats, carefully crafted to our specifications.

The addon itself was coded by none other than Proxe from Team C, the lead developer behind HardOPs and Boxcutter.

Here is what users say about the addon:





License: You may use MW plugin and the mats for commercial work. Selling or distributing the addon and the mats stand along or as a part of another pack is not allowed.

We'll see you on the other side,

Blender Bros

Choose a product version:

Sales 20+
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.4, 3.5, 3.6
Render Engine Used Cycles, Eevee
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message