Master Procedural Texturing In Blender
Table of Contents
Section 1 - Welcome to Class
- Introduction to the Course
Section 2 - Preparing for Class
- Starting Files
- Render Settings
- Enable Node Wrangler
- Displacement with Adaptive Subdivision
Section 3 - Subway Tiles
- Introduction to the Subway Tiles Project
- Texture Coordinates
- Tile Displacement
- Tile Cracks
- Tile Slopes
- Grout Displacement
- Damage Slider Adjustments
- Basic Colors
- Finishing the Displacement Map
- Framing Nodes
- Tile Material
- Tile Bump Map
- Grout Material
- Grease Layer
- Mud Layer
- Final Touches
- Cleanup
- Node Group
Section 4 - Lava
- Introduction to the Lava Project
- Emission Map
- Cracks in Surface
- Principled Node and Displacement
- Deeper Sections
- Lava Distribution
- Animation
- Cleanup
- Node Group
Section 5 - Bonus - Lava Logos
- Bonus - Lava Logos
Section 6 - Bonus - Painted Metal
- Metal
- Paint
- Color Mask
- Metallic Map
- Bump Mask
- Roughness Map
- Displacement Map
- Rust
- Extra Details
- Edge Damage Map
- Cleanup and Node Group
Sales | 500+ |
Customer Ratings | 7 |
Average Rating | |
Dev Fund Contributor | |
Published | almost 3 years ago |
Blender Version | 2.93 |
License | Editorial |
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Material, Texturing, nodes, texture, creative commons, Tiles, Advanced, CC, cg masters, blender, loveblender, summer23, bfcm23, procedural, nodevember, chris plush, lava, erindale woodford, tutorial, spring23, Shader