Mallard Female Animated | Vfx Grace

by VFX Grace in Models




Introduction

This is a female mallard model with textures, feathers, rigging and animations. It's made with Blender and Cycles renderer.

It consists of body, oral cavity, tongue, teeth, eyes, third eyelids, foot, claws, feathers.


Polygons

Body: vertices 3,658; polygons 3,615

Oral cavity: vertices 13,996; polygons 13,912

Tongue: vertices 7,885; polygons 7,884

Teeth: vertices 768; polygons 532

Eyes: vertices 616; polygons 656

Third eyelids: vertices 356; polygons 392

Foot: vertices 18,876; polygons 18,816

Claws: vertices 1,992; polygons 1,920

Feathers: vertices 203,249; polygons 146,001

Total: vertices 251,396; polygons 193,728

The objects are applied Mask and Solidify modifiers


Formats

There is a Blender project and an FBX file without rigging or animation.


Textures

JF0L219A6_Mallard_Female_ShoulderFeather_Normal.png, 2048*2048

JF0L219A6_Mallard_Female_ShoulderFeather_Bump.png, 2048*2048

JF0L219A6_Mallard_Female_ShoulderFeather_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_OutsideFeather_Normal.png, 2048*2048

JF0L219A6_Mallard_Female_OutsideFeather_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Mouth_Normal.png, 2048*2048

JF0L219A6_Mallard_Female_Mouth_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Foot_Roughness.png, 4096*4096

JF0L219A6_Mallard_Female_Foot_Normal.png, 4096*4096

JF0L219A6_Mallard_Female_Foot_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather06_F_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Feather06_B_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Feather05_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather04_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather04_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather03_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather03_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather02_F_Metallic.png, 4096*4096

JF0L219A6_Mallard_Female_Feather02_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather02_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather01_F_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather01_B_BaseColor.png, 4096*4096

JF0L219A6_Mallard_Female_Feather_Scapulars03_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048

JF0L219A6_Mallard_Female_Body_Feather_Mask.png, 2024*2024

JF0L219A6_Mallard_Female_Body_BaseColor.png, 4096*4096


Rigging

With full controllers, postures and animations are easy to create. The features are as follows:

CTR_root controls the entire model, and its customized attribute Neck_IK_FK controls the IK/FK switch of the neck; Neck_follow controls whether the neck moves following the parent controller.

CTR_FoldTail controls the folding of the wings by Location.

CTR_FoldTail controls the tail feather folding by the Location.

CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.

CTR_leg_IKFK.L and CTR_leg_IKFK.R control the non-seamless IF/FK of the legs by their customized attributes.

CTR_FoldClaw.L and CTR_FoldClaw.R control the flexion and extension of the feet by their Location.

CTR_IK_head controls the head in IK mode, and its customized attribute Neck_IK_follow_Head_Roll controls whether the neck rotates following the head.

Fine rigging makes it possible to control every feather conveniently.

And more…


Animations

Loopable walking animation at 30 fps, frame range 0-26

Loopable swimming animation at 30 fps, frame range 0-15

Unlooped eating animation at 30 fps, frame range 0-300

Unlooped combing animation at 30 fps, frame range 0-360


Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12 or larger;

2. Set Transparency under Light Paths to 8 or larger;

3. Set Transmission under Light Paths to 12 or larger;

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.


Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Published over 1 year ago
Blender Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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