Male Elk Animated | Vfx Grace
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Introduction
This is a male elk model with 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, horns, oral cavity, tongue, irises, sclerae, lacrimal glands, lacrimal caruncles.
Polygons
Body: vertices 31,170; polygons 31,156
Horns: vertices 7,198; polygons 7,194
Oral cavity: vertices 13,922; polygons 13,078
Tongue: vertices 995; polygons 972
Irises: vertices 1,284; polygons 1,344
Sclerae: vertices 1,284; polygons 1,344
Lacrimal glands: vertices 432; polygons 408
Lacrimal caruncles: vertices 140; polygons 136
Total: vertices 56,425; polygons 55,632
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0L811A4_MaleElk_OralCavity_Normal.png, 4096*4096
JF0L811A4_MaleElk_OralCavity_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Horn_Normal.png, 4096*4096
JF0L811A4_MaleElk_Horn_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Head_Skin_SubsurfaceAmount.png, 4096*4096
JF0L811A4_MaleElk_Head_Skin_Specular.png, 4096*4096
JF0L811A4_MaleElk_Head_Skin_Normal.png, 4096*4096
JF0L811A4_MaleElk_Head_Skin_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Head_ID.png, 2048*2048
JF0L811A4_MaleElk_Head_Hair_ID.png, 2048*2048
JF0L811A4_MaleElk_Head_Hair_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Eye_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Body_Skin_Normal.png, 4096*4096
JF0L811A4_MaleElk_Body_Skin_BaseColor.png, 4096*4096
JF0L811A4_MaleElk_Body_Mask.png, 4096*4096
JF0L811A4_MaleElk_Body_Hair_BaseColor.png, 4096*4096
Rigging
With full controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model, and its customized attribute Head_follow controls whether the head moves following it; Neck_follow controls whether the head moves following the parent controller; Tail_follow controls whether the head moves following the parent controller; IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the non-seamless IK/FK switch of the limbs.
CTR_gravity controls the center of gravity of the body.
CTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R control the limbs.
CTR_spine_F, CTR_spine_M and CTR_spine_B control the former, middle and latter spine.
CTR_Head controls the head.
CTR_neck_root controls the root of the neck.
CTR_neck_FK_a, CTR_neck_FK_b... control the FK of the neck.
CTR_eye.R.001 and CTR_eye.L.001 control the winkle.
CTR_chin controls the opening of the mouth.
There is a facial UI which makes it easier to control the face.
And more...
Animations
Unlooped watching animation at 30 fps, frame range 0-380
Unlooped eating animation at 30 fps, frame range 0-390
Loopable walking animation at 30 fps, frame range 0-44
Loopable trotting animation at 30 fps, 0-18
Loopable trotting animation at 30 fps, 0-15
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
The model can be rendered in the current project, without any other adjustment.
Notes after purchase
If you have problems using your character after purchasing it, please check our Support page.
If you have any other questions, please feel free to contact us.
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