Magic Mushroom
These mushrooms will work fantastically in any nature/woodland scene and stand-up to closeup shots with their realistic shaders and topology.
- The main materials are entirely procedural, adjustable and compatible with Blender 3.3 cycles.
- No textures are required as all materials are procedurally driven.
- I took time to optimize the polygon count and topology so these wont hog your resources (1.5K vertices each)
- They will work well with the subdivision modifier to give even more detail on closeup shots.
- Three variations included.
- Very realistic shaders incorporate Translucency, subsurface scatter and Displacement mapping.
The render previews are shown with a subdivision modifier applied.
Dev Fund Contributor | |
Published | 4 months ago |
Blender Version | 3.3 |
Misc Data | Manifold-Mesh, Low-High-Resolution |
License | Creative Commons |
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