Magic Mushroom

by Thomas Norman in Models



These mushrooms will work fantastically in any nature/woodland scene and stand-up to closeup shots with their realistic shaders and topology.

  • The main materials are entirely procedural, adjustable and compatible with Blender 3.3 cycles.
  • No textures are required as all materials are procedurally driven.
  • I took time to optimize the polygon count and topology so these wont hog your resources (1.5K vertices each)
  • They will work well with the subdivision modifier to give even more detail on closeup shots.
  • Three variations included.
  • Very realistic shaders incorporate Translucency, subsurface scatter and Displacement mapping.


The render previews are shown with a subdivision modifier applied.

Dev Fund Contributor
Published 28 days ago
Blender Version 3.3
Misc Data Manifold-Mesh, Low-High-Resolution
License Creative Commons
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