Mad - Materials For Architectural Design
A collection of 118 procedural materials composed mainly for the purposes of architects and designers. The intention is to create a collection of new, freshly made, clean, strong and durable materials for architectural visualization or product rendering.
Other Blender material libraries tend to be extremely complicated. To obtain photorealism, only a few basic components are often enough. MAD tries to go for a minimum of basic components. In the first place is clarity, speed, and simplicity.
Less is more.
+ MAD collection properties:
- 118 material shaders
- unlimited updates
- specially designed for Blender
- focus on architecture and design
- photorealism
- easy handling, only basic components
- understanding and learning the principles of creating materials
- most materials are set to Object Mapping, there is no need to solve UV maps
+ Advantages of procedural materials:
- faster calculation
- extremely high detail
- What the collection does not contain:
- dirty, broken, cracked surfaces
- stylized gaming and artistic graphics
Glass in Architectural Visualization:
Achieving photorealistic-looking glass can be a challenge in Cycles. In our studio practice, we are using glass with a natural colored edge, the greater color intensity with greater thickness. For interior renders, we are using special light-transmitting glass. Other materials are based on similar principles.
Blender Asset Browser:
The collection is prepared for Blender users and can be used with the Asset Browser Collection (Install Info in the FAQ).
Asset Browser Showcase:
Content:
Sales | 10+ |
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | 11 months ago |
Blender Version | 3.4, 3.5, 3.6, 4.0 |
Render Engine Used | Cycles, Eevee |
License | Creative Commons |
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