Loop To Curve
Create a curve from an Edge loop
Generates a curve shape along the topology from the edges of the mesh.
It assists in the production method of creating complex curves from polygons that are easy to control.
How to use
Select the edges of the mesh and then run the add-on functions to curve the edges.
By default, loop selection and multi-loop selection are pre-extended to create a bunch of curves along the surface. This pre-expanded selection option only affects linked meshes.
Option
By default, the selected edge is automatically expanded to curve the loop edge and multi-loop edge without selecting the edge loop in advance.
You can use subdivisions to increase edges, adjust curve resolution, and more.
- Duplicate
- Duplicate and then perform curving
- Useful when you want to keep the original object
- Smooth shading
- Use loop
- Use multi-loop
- Split the loop
- Use subdivision modifiers in advance to increase loops
- Decimate
- You can reduce the points gained with the subdivision modifier
- There is a problem that the bulge of the shape weakens
- Bevel depth
- Bevel resolution
- Resolution U
- Decimate in advance
- You can create a curve with a random flow
- Works when the value is lower than 1
Menu
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3D View > Mesh Edit Mode > Header > Edge > Loop to Curve