Locust Grasshopper
The model is composed of a single object with separate elements rigged to an armature. The armature has bones for every moving part but no controllers.
18625 vertices
17946 faces
35192 triangles
Most faces are quads or tris with a few exceptions.
Mapping is a single UVMap with some overlapping.
Includes PBR textures:
Locust_BaseColor.png (4096x4096)
Locust_Normal_DirectX.png (4096x4096)
Locust_Normal_OpenGL.png (4096x4096)
Locust_Opacity.png (4096x4096)
Locust_Roughness.png (4096x4096)
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