Liquid Produral Shaders Pack V1.1
How to use:
In your scene: File -> Append (shift+F1) -> Select “fluid_shader.blend”->
-
Material -> (select material) to import already setup material;
NodeTree - to import only material node, if you want add it in your Material. After that you can add node: Node Editor -> Add -> Group -> imported node name;
Assign material to object & tweak it, if need.
To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)
IMPORTANT! To see nice reflections, you should have, what to reflect. Use environment map for sweet results!
Update v1.1
To switch between Cycles & Eevee*, only need to:
- In Eevee render tab: turn on "Screen Space Reflections"
- In sub-settings turn on Refractions
* materials already have the necessary Eevee settings