Lion Cub Animated | Vfx Grace
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Introduction
This is a high-quality young lion with maps, fur, rigging and three realistic animations. The model has realistic muscle structures and 4K maps in UDIM format, and the hair system in Blender makes the fur extremely realistic. And a detailed facial expression controller is available, along with a UI to control the facial expression. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, lens, tongue, nails, corneas, pupils, teeth and oral cavity.
Polygons
Body: vertices 55,441; polygons 55,304
Lens: vertices 1,154; polygons 1,088
Tongue: vertices 2,946; polygons 2,944
Nails: vertices 11,440; polygons 11,200
Corneas: vertices 4,228; polygons 4,224
Pupils: vertices 1,412; polygons 1,472
Teeth: vertices 18,938; polygons 18,344
Oral cavity: vertices 78,385; polygons 78,160
Total: vertices 173,944; polygons 172,736
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
Size of maps
JF0M111A0_Lion_Young_Body_ID.1001.png, 4096*4096
JF0M111A0_Lion_Young_Skin_BaseColor.1002.png, 4096*4096
JF0M111A0_Lion_Young_Skin_BaseColor.1001.png, 4096*4096
JF0M111A0_Lion_Young_Paw_BaseColor.png, 4096*4096
JF0M111A0_Lion_Young_OralCavity_Normal.jpg, 4096*4096
JF0M111A0_Lion_Young_OralCavity_BaseColor.png, 4096*4096
JF0M111A0_Lion_Young_Hair_BaseColor.1002.png, 4096*4096
JF0M111A0_Lion_Young_Hair_BaseColor.1001.png, 4096*4096
JF0M111A0_Lion_Young_Eye_BaseColor.png, 4096*4096
JF0M111A0_Lion_Young_Body_SubsurfaceAmount.1002.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_SubsurfaceAmount.1001.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Specular.1002.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Specular.1001.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Roughness.1002.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Roughness.1001.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Normal.1002.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_Normal.1001.jpg, 4096*4096
JF0M111A0_Lion_Young_Body_ID.1002.png, 4096*4096
Rigging
With detailed controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity of the body.
CTR_spine_c, CTR_spine_b and CTR_spine_a control the front, middle and hind spine.
CTR_neck_a, CTR_neck_b and CTR_neck_c are the FK controllers of the neck.
CTR_head_a is the head controller.
squirrel_con_Eyelid_IK_t.R and squirrel_con_Eyelid_IK_t.L control the movement of the eyes.
squirrel_con_Eyelid_IK.L and squirrel_con_Eyelid_IK.R control the winkling.
squirrel_con_Jaw.001, squirrel_con_Jaw.002 and squirrel_con_Jaw.003 control the jaw.
CTR_hand_a.L, CTR_hand_a.R, CTR_foot_a.L and CTR_foot_a.R are the IK controllers of the limbs.
The ears and toes have more detailed controllers.
A detailed facial controller is available to create more facial expressions, along with a UI to make it easier.
And more...
Animations
Unlooped WalkAndLook animation at 30 fps, frame range 1-360
Loopable trotting animation at 30 fps, frame range 0-238
Loopable walking animation at 30 fps, frame range 0-320
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden with Render enabled.
The model can be rendered in the current project, without any other adjustment.