Abstract Materials Library

by mod3d in Surfacing


How to install:

Unpack the archive, go to Edit/Preferences/File Path and specify the path to the Abstract Materials Library folder as shown in the video.

Open Asset Browser, drag and drop asset to object.



Note!
The appearance of the material will be different on 2D plane and on 3D sphere and cube. This may apply to colors, rotation and axis scaling. 



The name of the material contains the parameters:

1_Name_1.001

     1_ - Pattern version

     _Name_ - Name of the pattern (Main texture or texture blending method).

                       Brick, Checker, Gradient, Magic, Musgrave, Noise, Voronoi, Wave.

                       Mix - any of 8 textures

                       Blend, Math - Texture blending method

     _1 - Pattern ID. Indicates the number of textures

                  For example:

                       _1, _2 - Two textures that are blended in different ways
                       _3 - Number of texture nodes 3
                      
_4 - Number of texture nodes 4
                       _5 - Number of texture nodes 5

      .001 - ID number of the asset.


Dev Fund Contributor
Published about 1 year ago
Blender Version 3.4, 3.5, 3.6
Render Engine Used Cycles, Eevee
License Royalty Free
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