Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process
This is a full process tutorial of modelling, unwrapping, texturing and rendering Our Leather Backpack.
(15 h and 16 min unnarrated video)
It is better to have some basic information about working with these programs.
(Blender , ZBrush, unfold3d , substance 3d painter , photoshop )
Tutorial Contents :
Low Poly And High Poly Review ( Duration :5 min )
- We review our low-poly and high-poly models in Blender, and then we learn how to create a low-poly version of our high-poly model in ZBrush.
Unwrapping ( Duration : 4 h 2 min )
- Unwrapping has done in blender and unfold3d
Baking ( 5 min )
- The baking operation is done in the substance painter program
Texturing ( Duration : 9 h 24 min )
- Texturing has done in substance 3d painter and photoshop
- create lots of materials from 0 to 100
- using many technics to get more details
- exporting final textures
Rendering ( Duration :1 h 36 min )
- we used blender ( cycles renderer ) for rendering
Post-processing ( Duration : 6 min )
- At the end, we did some post-processing in photoshop
With the purchase, you get:
- Blend, FBX, OBJ, Max ,SPP (Substance Painter)
- Textures PBR for Blender (4K, 2K, 1K)
- Textures PBR Metal Roughness (4K, 2K, 1K)
- Textures PBR for Unity (4K, 2K, 1K)
- Textures PBR for Unreal (4K, 2K, 1K)
Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )
Software Used:
- Blender
- Rizom UV unfold3d
- Substance 3d Painter
- Photoshop
- Z-Brush
Polygon count : 133.123
Vertex count : 71.222
⭐️Please rate and review this Product! It could be very helpful for me, and I appreciate that ⭐️
(Don't forget to unzip the files using WinRAR.)
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