Procedural Iridescent Material
Want an object in your Blender scene to have luminous colours that seem to change when seen from different angles ?
Simply assign this iridescent material to it, and quickly and easily alter the hue to suit your needs. Take a look at the images in the product gallery, for just a few examples of the effects you can achieve with this material.
Uses
As shown in the image gallery, this material could be used on : car bodywork; helmet design; abstract objects; etc.
Features & benefits
- The material is entirely procedural in nature.
- The hue of the material may be quickly & easily altered, to create the desired effect.
- The material may be easily & quickly Appended into your Blender scene.
- Render-ready.
- Ready for Physically Based Rendering (PBR).
Your Wish List
Not purchasing right now ? You might like to add this product to your Wish List.
Included in your purchase
A Blender file, containing :
- The 'Iridescent material' (comprising a 'Principled BSDF' node, 'Hue / Saturation / Value' node, 'Color Ramp' node, 'Layer Weight' node, and 'Material Output' node).
- The 4K HDR image (used by me to light the scene for the purposes of creating the gallery images).
- A 'World' node set-up that allows for easy adjustment of the HDRI lighting.
- A Compositing set-up that includes denoising.
- The helmet model, the car model and the Suzanne monkey-head models shown in the image gallery. (These were used for demonstration purposes only).
The creative process
The 'Iridescent material' comprises : a 'Principled BSDF' node, 'Hue / Saturation / Value' node, 'Color Ramp' node, 'Layer Weight' node, and 'Material Output' node.
Image gallery
The gallery images in this product listing were rendered in Cycles, using a 4K HDR image (included in your purchase).
Blender versions
The material was created in Blender version 3.6.0
Royalty-free License
Available for purchase with Royalty Free License, so you may make use of the Material for personal, educational or commercial purposes. Provisos under this License are :
You may not resell, redistribute or repackage the model without my explicit permission.
You may not use the purchased product in a logo, watermark, or trademark of any kind with the exception of: shader, material, and texture products are exempt as the product is used in a secondary manner.
Contribution to Blender Development Fund
I donate a portion of my earnings to the Blender Development Fund.
Contact
- Messages via Blender Market
If you have any queries or comments about the products I offer, or if you'd like to provide some constructive criticism or suggest something else you'd like to see on offer on Blender Market, then please do not hesitate to contact me.
During the hours between 8am and 4pm UK time (I'm based in the UK), I aim to respond to any messages within one hour of receipt. Outside of those hours, I may take a little longer. If you send a message to me, please just be aware of time-zones.
I look forward to hearing from you.
- My email list
If you'd like to receive email notifications when I post new products to my Blender Market shop, please join my email list.