Procedural Iridescent Material

by Alan @ London Creative CG in Surfacing

Want an object in your Blender scene to have luminous colours that seem to change when seen from different angles ?
Simply assign this iridescent material to it, and quickly and easily alter the hue to suit your needs. Take a look at the images in the product gallery, for just a few examples of the effects you can achieve with this material.


As shown in the image gallery, this material could be used on : car bodywork; helmet design; abstract objects; etc.

Features & benefits

  • The material is entirely procedural in nature.
  • The hue of the material may be quickly & easily altered, to create the desired effect.
  • The material may be easily & quickly Appended into your Blender scene.
  • Render-ready.
  • Ready for Physically Based Rendering (PBR).

Your Wish List

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Included in your purchase

A Blender file, containing :

  • The 'Iridescent material' (comprising a 'Principled BSDF' node, 'Hue / Saturation / Value' node, 'Color Ramp' node, 'Layer Weight' node, and 'Material Output' node).
  • The 4K HDR image (used by me to light the scene for the purposes of creating the gallery images).
  • A 'World' node set-up that allows for easy adjustment of the HDRI lighting.
  • A Compositing set-up that includes denoising.

Not included :
  • The helmet model, the car model and the Suzanne monkey-head models shown in the image gallery. (These were used for demonstration purposes only).

The creative process

The 'Iridescent material' comprises : a 'Principled BSDF' node, 'Hue / Saturation / Value' node, 'Color Ramp' node, 'Layer Weight' node, and 'Material Output' node.

Image gallery

The gallery images in this product listing were rendered in Cycles, using a 4K HDR image (included in your purchase).

Blender versions

The material was created in Blender version 3.6.0

Royalty-free License

Available for purchase with Royalty Free License, so you may make use of the Material for personal, educational or commercial purposes. Provisos under this License are :

You may not resell, redistribute or repackage the model without my explicit permission. 

You may not use the purchased product in a logo, watermark, or trademark of any kind with the exception of: shader, material, and texture products are exempt as the product is used in a secondary manner.

Contribution to Blender Development Fund

I donate a portion of my earnings to the Blender Development Fund.


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Dev Fund Contributor
Published 10 months ago
Blender Version 3.6
Render Engine Used Cycles
License Royalty Free
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