Large Modern Warehouse For Blender Eevee And Cycles
This project is developed in Blender 3.3.0
This download contains a warehouse building (interior only). everything is textured and the lighting is completely baked for fast Eevee renders. This model can be used for commercial purposes and works with realtime game engines.
Short description
This is a large modern industrial warehouse for Blender Eevee and cycles. (interior only)
Everything in the scene is originally designed and modeled.
Modular setup
The entire building is developed in a modular way. (3.6x3.6x3 grid)
It is easy to swap out a wall part for a door part. Or move interior walls around.
These modular parts are all instanced in blender. So they use very low memory and performance.
Performance (Eevee)
This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and a reflection cube. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.
The scene is optimized to get as much performance and as little memory usage as possible.
Cycles
All cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for different angles.
Scene setup
Objects are named and grouped into categories, so they can be easily hidden/unhidden
All objects are easily movable, and objects like doors have the pivot point on the hinges.
Other engines/software
It’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.
Use cases:
(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene
Feel free to use the assets in and around this buildings for projects as well.
Polycount
• Objects: 2896
• Vertices: 754,621
• Edges: 1,296,857
• Faces: 564,631
• Triangles: 1,298,500
Native file
• BLEND (native)
Exports:
All file exports are exported using blenders default settings.
• FBX
• OBJ
• DAE
• GLB
• STL
• ABC
• PLY
• USDC
• X3D
Textures
All textures are CC0 sourced from AmbientCG