Cliff Cave Scan
The cave was scanned with a drone and DSLR camera in neutral lighting conditions. Suitable for Close Ups to distance renders.
Features
-
PBR Textures / Albedo, Roughness, Normal, Displacement, Ambient Occlusion
- Fully processed Scan / Delight Albedo, Optimized Uvs, Clean Mesh, Color Matched
- Highly Detailed / Baked down from up to 78 million polygon mesh
-
Displacement Texture / Use this texture with adaptive subdivision to get more detail
- Optimized Asset / 78k polygons
- Vegetation Mask / Use the mask to define where vegetation spawns with your scatter tool
Scatter vegetation with the included Vegetation Mask to create quickly realistic scenes:
*the vegetation in the preview pictures is not included
All pictures are rendered in Cycles with displacement and adaptive subdivision.
8K material:
- Albedo
- Roughness
- Normal
- Displacement
- Ambient Occlusion
- Vegetation Mask for scattering
Model Informations:
- 78.000 Triangles
- .blend
- .obj
- .fbx
Tipps & General Info
- To
enable Displacement you need to enable the "Displacement" Node in the
shader editor by pressing "m" while having the node selected
- Displacing the cliffs with Adaptive Subdivision need a lot of RAM. Increasing the Dicing scale to 10+ will still look good
- The Blend file comes with packed textures. You don't need to download the texture.zip
- Part of the earnings are donated to the Blender Development Found