Japanese School Desk & Chair - Pbr Assets (4 Types) + Demo Scene
JapaneseSchoolDeskChairAssets_@plusq
├textures
│├JpnSchool_WoodFloor_BaseColor.jpg
│├JpnSchool_WoodFloor_Normal.jpg
│├JpnSchool_WoodFloor_Roughness.jpg
││ texture for floor
││
│├schoolDC_Metallic.png
│├schoolDC_Normal.png
│├schoolDC_Roughness.png
│└schoolDC_var01_Color.png
│ texture for desk and chair
│
├###How_to_sets_exposure###.png
│ There is no way to save the exposure values for each camera by default.
│ You have to manually change the exposure values when switching cameras.
│ Here is a note on how to do it.
│
├JpSchoolDeskChair_Assets.mtl
│ Material information data for obj file
│
├JpSchoolDeskChair_Assets.obj
│ obj format 3D mesh data of assets
│
├JpSchoolDeskChair_Assets_(2_8+).blend
│ blend format 3D data of assets
│
├JpSchoolDeskChair_DemoScene_(2_8+)_cycles.blend
│ Sample scene for blender 2.8 to 2.92 (Optimized for cycles)
│
├JpSchoolDeskChair_DemoScene_(2_8+)_eevee.blend
│ Sample scene for blender 2.8 to 2.92 (Optimized for eevee)
│
├JpSchoolDeskChair_DemoScene_(2_93+GeometryNodes)_cycles.blend
│ Sample scene for blender 2.93+ (Optimized for cycles and GeometryNodes)
│
├JpSchoolDeskChair_DemoScene_(2_93+GeometryNodes)_eevee.blend
│ Sample scene for blender 2.93+ (Optimized for eevee and GeometryNodes)
│
└readme.txt
info
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