Jaguar (Panthera Onca) Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.

Introduction

This is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.


Polygons

Body polygons 27,262

Paws polygons 6,080

Eyeballs polygons 3,968

Inner eyeballs polygons 1,280

Corneas: polygons 368

Eyelid peelings: polygons 240

Lacrimal glands: polygons 736

Tongue: polygons 560

Total: vertices 40,169, polygons 40,126

Formats

There is a blender project and models like abc, fbx, obj, stl, and 3ds.

Textures

JW0N8300_PantheraOnca_Body_ID.png, 4096 *4096

JW0N8300_PantheraOnca_Hair_BaseColor.png, 8192 *8192

JW0N8300_PantheraOnca_OralCavity_BaseColor.png, 4096 *4096

JW0N8300_PantheraOnca_Skin_BaseColor.png, 8192 *8192

Rigging

There is a complete control system to make it easier to create complex animation and posture flexibly.


Functions listed:

Elbow and knee pole vector

Stretchable legs and arms

Face controller and facial expression control panel

IK and FK of Limbs, with switchable controller

The following effect of neck and head, with customizable switch

Cartilage controller of body, limbs, neck, tail.

Multiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.


Animations

Loopable running animation at 30 fps, frame range 0-13;

Unlooped walking animation at 30 fps, frame range 0-38;



Features
The model is in meter units at real-world scale.
Putting it in your project to render without any cleaning.
No part-name confusion when importing several models into a scene.
No external addons needed.
No lights and cameras.
The character can be rendered directly in this scene.

Hair Introduction
The rendering time is long because of the large amount of hair. You can optimize the hair in the background. List the optimization methods below:
  • Decreasing the numbers of hair children, and increasing the thickness of hair.
  • Decreasing the steps of interpolated spine

  • 🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

    $299
  • 🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

    $897
$299

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Details
Published 12 months ago
Software Version 4.0, 3.6, 3.5, 3.4
Misc Data Uvs-Unwrapped, Rigged, Animated, Textured
License Royalty Free