Its - An Image Texture Switch
Compability of your files:
All regular naming conventions and folder-structures work:
Naming, as long as its consistent between the Image Textures, is irrelevant for ITS, you must only name the resolution somewhere in either the filepath or filename..
Image Textures:
Either have to contain the resolution at the end of the filename e.g.:
"Example_Image_Diffuse_2k.jpg" or
"Example_Image_Normal_2048.png"
Or have to contain the resolution somewhere in the filepath e.g:
".../2k_Material/(Textures)/"Example_Image_Diffuse.jpg"
".../Material_2048/(Textures)/"Example_Image_Normal.jpg"
Folder-Structure:
Either keep all Image Textures in the same folder
".../Material/Textures/"Materials_Image_Textures.."
Or use subfolders with the same suffix that the Image Textures use:
".../Material/1k/"Example_Texture_Diffuse_1k.jpg"
".../Material/2048/"Example_Texture_Normal_2048.png"
Or just skip thinking about it and use anything like:
".../2k_Material/Example_Image_Diffuse.jpg" or
.../Material_2048/.../"Example_Image_Normal.jpg"
Walkthrough (slightly outdated) available on Youtube..
Discover more products like this
spring23 rendering PBR Time-saving materials textures All Material List addon swap productivity optimization management Workflow Add-material blender efficiency