Industrial Stove (Rigged)
Industrial Stove collection is formed by an armature and only a mesh. There is also a subcollection called IS Shapes, it stores the objects that are used as custom shapes in the armature.
Armature:
You find 39 bones on armature which are distributed in five layers. All bones deform the mesh.
Constraints:
Some bones have locked transformations, constraints that limit the movements and constraints to set parents.
Mesh:
The mesh has 28,572 vertices.
Vertex Groups:
You find 48 vertex groups: 9 mesh parts; 39 armature bones.
Modifiers:
The Industrial Stove mesh comes with 4 modifiers: an Armature; a Mask that, if activated, hides internal parts, reducing the mesh to 20,115 vertices; a Bevel with Weight method; and a Subdivision modifier.
UV Map:
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