Housefly Animated | Vfx Grace
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Introduction
This is a housefly model with maps, fur, riggings and animations. This model is made with Blender and Cycles renderer at real-world scale.
It consistes of the body, wings and small wings.
Polygons
Body: vertices 11,653; polygons 11,556
Wings: vertices 13,944; polygons 13,784
Small wings: vertices 202; polygons 168
Total: vertices 25,799; polygons 25,508
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
Size of maps
JF0M9G00_Housefly_BaseColor.1001.png, 4096*4096
JF0M9G00_Housefly_BaseColor.1002.png, 4096*4096
JF0M9G00_Housefly_Hair_BaseColor.1001.png, 4096*4096
JF0M9G00_Housefly_Hair_BaseColor.1002.png, 4096*4096
JF0M9G00_Housefly_Head_Opacity.png, 4096*4096
JF0M9G00_Housefly_Normal.1001.png, 4096*4096
JF0M9G00_Housefly_Normal.1002.png, 4096*4096
JF0M9G00_Housefly_Roughness.1001.png, 4096*4096
JF0M9G00_Housefly_Roughness.1002.png, 4096*4096
JF0M9G00_Housefly_Specular.1001.png, 4096*4096
JF0M9G00_Housefly_Specular.1002.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Root controls the entire model, it comes with multiple customized attribute:
a_IK_Stretch_back_leg controls the stretch limit of the hind legs in IK mode;
b_IK_FK_back_leg switches between IK/FK of the hind legs;
c_IK_Stretch_mid_leg controls the stretch limit of the middle legs in IK mode;
d_IK_FK_mid_leg switches between IK/FK of the middle legs;
e_IK_Stretch_Front_leg controls the stretch limit of the forelegs in IK mode;
g_IK_FK_Front_leg switches between IK/FK of the forelegs;
h_head_follow_B controls whether the head moves following the parent controller;
k_IK_Stretch_mouth controls the stretch limit of the mouth in IK mode;
l_IK_FK_mouth switches between IK/FK of the mouth;
m_small_wing_follow controls whether the calypters moves following the wings.
CTR_Root_body controls the center of gravity of the body.
CTR_FK_abdomen_a, CTR_FK_abdomen_b, CTR_FK_abdomen_c and CTR_FK_abdomen_d are FK controllers of the belly.
CTR_spine_a and CTR_spine_b are spine controllers.
CTR_head is the head controller.
CTR_IK_Root_mid_leg.L/R, CTR_IK_Root_leg.L/R, CTR_IK_Root_F_leg.L/R are IK controllers of the legs.
And more ...
Animations
Unlooped CircleFly animation at 60 fps, frame range 0-360 frames
Loopable flying animation at 30 fps, frame range 0-43 frames
Unlooped walking animation at 30 fps, frame range 0-430 frames
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project without cleaning up.
No lights or cameras.