Hex Mapping
With this node you can tile every texture in hexagonal patterns, making them seamless and non-repetitive by randomly rotating the tiles and by blurring their edges.
The node includes:
- UV coordinates per cell
- Random color per cell
- Position per cell
- Center distance per cell
- Edge distance per cell
- Radial angle per cell
- Random rotation per cell
- Edge blurring
- Random seed
Works with both EEVEE and Cycles render engines.