H2O-Gpu Ocean Shader

by Pequod in Surfacing


to implement this shader to your project do the following:

1. Press file then select Append:

2. Choose H2O blend file and select materials:

3. Select H2O.

4. Have fun!


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NoteThe Ocean modifier is needed for accurate water simulation and displacement, however, you can use the vanilla version of the shader with the default noise variations if you want a flat water surface. 

This product includes one main project/H2O.blend file contains the default shader & two different presets as separated .blend files including two 4k HDRIs.

...If you are a beginner feel free to ask me anything!



Recommended GPUs:

NVIDIA: GTX 1050TI/1060.. and above

AMD: Rx 470/480.. and above

of course, you still can use older GPUs with minor render times increase depending on the GPU used.

$10

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Details
Sales 100+
Dev Fund Contributor
Published over 5 years ago
Software Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License GPL