Gundam
Main features:
- All objects are properly named and distributed on 4 layers
- Rigged with FK for the arms and IK for the legs; features 4 premade poses
- Constraints and limits on rotations, to ease secondary motion and avoid compenetrations
- 4K color and bump texures; simple plastic and emission shaders
- Base mesh: 26000 verts, 25000 faces, 48000 tris
- Level 2 subdivision (as seen in rendering): 398000 verts, 393000 faces, 785000 tris
- On Layer 5: rig controls
- On Layer 11: turntable stage (turntable camera is unselectable by default)
- On Layer 15: bone widgets shapes (unselectable by default)
Posing Instructions
- Face mask: open/close by scaling "CTRL head" bone on local Z axis
- Head wings and horn: open/close by scaling "CTRL head" bone on local X and Y axis
- Arm shield: open/close by scaling "CTRL fingers/shield" bone on local X axis
- Hands: finger bending by scaling "CTRL fingers/shield" bone on local Y axis
- Back Ship: operate by rotating "ship cabin", "ship panel" and "ship thrust" bones on local X axis
- The katana is held in right hand by operating the "in hand" custom property on the "katana" bone
- The blade is extracted by operating the "blade out" custom property on the "katana" bone