Grey Heron Animation | Vfx Grace
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Introduction
This is a gray heron model with 4K maps, fur, rigging and animations. Each feather is controlled by a separate controller, and there is a controller for folding the wings. The model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of body, eyes, and feathers.
Polygons
Body: vertices 19,054; polygons 19,026
Eyes: vertices 1,496; polygons 1,568
Feathers: vertices 274,511; polygons 190,714
Total: vertices 295,061; polygons 211,308"
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0LA12A3_GreyHeron_Body_BaseColor.1001.png, 40964096
JF0LA12A3_GreyHeron_Body_BaseColor.1002.png, 40964096
JF0LA12A3_GreyHeron_Body_Black_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Body_Black_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Body_Feather01_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Body_Feather01_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Body_Feather02_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Body_Feather02_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Body_Normal.1001.png, 40964096
JF0LA12A3_GreyHeron_Body_Normal.1002.png, 40964096
JF0LA12A3_GreyHeron_Body_Specular.1001.png, 40964096
JF0LA12A3_GreyHeron_Body_Specular.1002.png, 40964096
JF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1001.png, 40964096
JF0LA12A3_GreyHeron_Body_SubsurfaceAmount.1002.png, 40964096
JF0LA12A3_GreyHeron_Chin_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Chin_Height.png, 40964096
JF0LA12A3_GreyHeron_Chin_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Chin_Normal.png, 40964096
JF0LA12A3_GreyHeron_CoversMED_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CoversMED_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CoversMED_Normal.png, 40964096
JF0LA12A3_GreyHeron_CovertsABC_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CovertsABC_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CovertsABC_Normal.png, 40964096
JF0LA12A3_GreyHeron_CovertsDP_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CovertsDP_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CovertsDP_Normal.png, 40964096
JF0LA12A3_GreyHeron_CovertsDS_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CovertsDS_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CovertsDS_Normal.png, 40964096
JF0LA12A3_GreyHeron_CovertsMAV_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CovertsMAV_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CovertsMAV_Normal.png, 40964096
JF0LA12A3_GreyHeron_CovertsMIV_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_CovertsMIV_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_CovertsMIV_Normal.png, 40964096
JF0LA12A3_GreyHeron_Face_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Face_Height.png, 40964096
JF0LA12A3_GreyHeron_Face_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Face_Normal.png, 40964096
JF0LA12A3_GreyHeron_Neck_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Neck_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Rectrices_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Rectrices_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Rectrices_Normal.png, 40964096
JF0LA12A3_GreyHeron_RemigesPR_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_RemigesPR_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_RemigesPR_Normal.png, 40964096
JF0LA12A3_GreyHeron_RemigesSE_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_RemigesSE_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_RemigesSE_Normal.png, 40964096
JF0LA12A3_GreyHeron_Scapulars_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Scapulars_Feather_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_Scapulars_Feather_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Scapulars_Feather_Normal.png, 40964096
JF0LA12A3_GreyHeron_Scapulars_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_Scapulars_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather01_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather01_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather01_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_WingFeather01_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather02_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather02_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather02_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_WingFeather02_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather03_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather03_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather03_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_WingFeather03_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather04_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather04_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather04_Mask.jpg, 40964096
JF0LA12A3_GreyHeron_WingFeather04_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather06_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather06_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather06_Normal.png, 40964096
JF0LA12A3_GreyHeron_WingFeather07_BaseColor.png, 40964096
JF0LA12A3_GreyHeron_WingFeather07_Height.png, 40964096
JF0LA12A3_GreyHeron_WingFeather07_Normal.png, 4096*4096"
Rigging
With full controllers, postures and animations are easier to create. The features are as follows:
Root control the entire model, and its customized attribute IK_strength_L and IK_strength_R control whether the legs can be stretched in IK mode; Leg_IK-FK.L and Leg_IK-FK.R controls the IK/FK switch of the legs; Neck_Follow controls whether the root of the neck moves following the center of gravity of the body; Neck_IK-FK controls the IK/FK switch of the neck; Neck_strength controls whether the neck can be stretched in IK mode.
CTR_eye_a.L and CTR_eye_a.R control the movement of the eyes by the Location, and control the winkle by the Scale.
CTR_Wing.L and CTR_Wing.R control the wing folding by the Location.
CTR_Tail controls tail feather folding by the Location.
Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.
And more...
Animation
Loopable flying animation at 30 fps, frame range 0-266
Tag
grey heron, heron, wader, ciconiiformes, bird, wing, feather, fly, animal, realistic, movie, Blender, Cycles
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.