Great White Shark Animation | Vfx Grace
Introduction
This is a high-quality great white shark model with multiple 4K UDIM textures, rigging and animations. It also comes with realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, eyes and teeth.
Polygons
Body: vertices: 92,886; polygons: 92,812
Eyes: vertices: 772; polygons: 768
Teeth: vertices: 20,700; polygons: 20,608
Total: vertices: 114,358; polygons: 114,188
Formats
There is a Blender project and an OBJ file.
Textures
JF0O0A0I_GreatWhiteShark_Eye_BaseColor.png, 512* 512
JF0O0A0I_GreatWhiteShark_Roughness.1001.png, 1024* 1024
JF0O0A0I_GreatWhiteShark_Roughness.1002.png, 1024 * 1024
JF0O0A0I_GreatWhiteShark_BaseColor.1001.png, 4096 4096
JF0O0A0I_GreatWhiteShark_BaseColor.1002.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Mask.1001.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Mask.1002.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Noraml.1001.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Noraml.1002.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Specular01.1001.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Specular01.1002.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Specular02.1001.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_Specular02.1002.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1001.png, 4096* 4096
JF0O0A0I_GreatWhiteShark_SubsurfaceAmount.1002.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the whole body.
CTR_gravity, CTR_gravity02: Controllers for the center of gravity of body.
CTR_spine_a, CTR_spine_b, CTR_spine_c...: FK controllers for the body.
CTR_head: Controls the head.
CTR_Chest: Controls the chest cavity.
CTR_UpperJaw_a: Controls the upper jaw.
CTR_jaw.003: Controls the lower jaw.
CTR_teeth: Controls the upper teeth.
CTR_gill.L, CTR_gill.R: Control the opening and closing of the gills.
eye.L, eye.R: Control the movement of the eyeballs.
CTR_root_PectoralFin.L, CTR_root_PectoralFin.R: Controls the pectoral fins.
CTR_FK_PectoralFin_a.L, CTR_FK_PectoralFin_b.L, CTR_FK_PectoralFin_c.L,...CTR_FK_PectoralFin_a.R, CTR_FK_PectoralFin_b.R, CTR_FK_PectoralFin_c.R: FK controllers for the pectoral fins.
CTR_DorsalFin_a, CTR_root_DorsalFin, CTR_DorsalFin_b: Controls the dorsal fin.
CTR_FK_TailFin_a, CTR_FK_TailFin_b, CTR_FK_TailFin_c...CTR_FK_TailFin_w, CTR_FK_TailFin_x...: FK controllers for the tail.
Additionally, there are complex facial controllers for creating rich facial expressions, as well as a UI control designed for animators to make animation creation more convenient. The pectoral, dorsal, and tail fins come with more detailed controllers.
Animations
Loopable swimming animation at 30 fps, frame range 0-248
Unlooped preying animation at 30 fps, frame range 0-145
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
The tail hair dynamics have been baked and saved in the project. Dynamics are disabled in the 360 project and still images rendering project for static pose rendering.
Except for the above instructions, the model can be directly rendered in the project.