Gray Langur Animated | Vfx Grace

by VFX Grace in Models

­čî×Additional Services­čî×

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.

+$200-600´╝ÜCustomize a character animation for less than 4 seconds.

+$300-1200´╝ÜModify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500´╝ÜCreate a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150´╝ÜConvert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.


This is a realistic sacred langur model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.

It consists of the body, black pupils, lacrimal sacs, lacrimal glands, oral cavity, pupils, lens.


Body: vertices 16,778; polygons 16,732

Black pupils: vertices 320; polygons 256

Lacrimal sacs: vertices 712; polygons 648

lacrimal glands: vertices 120; polygons 116

Oral cavity: vertices 8,218; polygons 8,100

Pupils: vertices 1,346; polygons 1,346

Lens: vertices 1,156; polygons 1,216

Total: vertices 28,650; polygons 28,414


There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.


JU0L918B0_GrayLangur_Pupil_Specular.png, 2048*2048

JU0L918B0_GrayLangur_Pupil_Normal.png, 2048*2048

JU0L918B0_GrayLangur_Pupil_BaseColor.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_Specular.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_Normal.png, 2048*2048

JU0L918B0_GrayLangur_OralCavity_BaseColor.png, 2048*2048

JU0L918B0_GrayLangur_BodySkin_Specular.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Specular.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Roughness.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Roughness.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Normal.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_Normal.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_BaseColor.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodySkin_BaseColor.1001.png, 4096*4096

JU0L918B0_GrayLangur_BodyHair_BaseColor.1002.png, 4096*4096

JU0L918B0_GrayLangur_BodyHair_BaseColor.1001.png, 4096*4096

JU0L918B0_GrayLangur_Bodydetail_BaseColor.png, 4096*4096


With full controllers, including IK/FK switch and facial rigging, it's easier for users to handle. The features are as follows:

CTR_pagina_IK_FK_c.L/R switch IK/FK of the hind legs by X-Location.

CTR_oreleg_IK_Fk_c.L/R switch IK/FK of the forelegs by X-Location.

CTR_root_c has 3 customized attributes:

Head_follow controls whether the head moves following the parent controller;

Neck_follow controls whether the neck moves following the parent controller;

tail_follow controls whether the tail moves following the parent controller.

CTR_blink_c.L/R controls the winkle by Y-Location.

And more...


Loopable walking animation at 30 fps, frame range 0-149


The model is in meter units at real-world scale.

Published about 1 year ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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