Gravity Collider Physics Plugin

by AZmaybe9 in Addons


Item Rating

This item has an average rating of 4 from 7 ratings by the community.

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  • Cidolphus
    about 1 year ago

    Cant get this to work with a simple row of chains. Maybe its other addons, maybe its this, who knows. Sadly an out of the box working dynamics plugin seems to much for blender. Id try the free version first before you buy, see if it works with your copy.

    • AZmaybe9

      about 1 year ago

      Interesting. Gravity Collider uses Blender's ik system to put everything together. It just automates the process through pose mode rather than rest mode which is why t-pose is necessary for the time it's applied. (Can do that after animating though)
      This also means that other modifiers in the stack can mess with things just like regular ik Blender overlap issues.

      But not working with a basic set of bones extended into a chain makes no sense. It HAS to be some kinda conflict and I would like to work with you in some way to help figure it out.

      My email: theazmaybe9@gmail.com.

  • shushilda
    over 1 year ago

    Thank you ♥

  • tomohisa shitara
    over 1 year ago

    I tried other add-ons, but Gravity Collider Physics Plugin is the best result
    I was able to reach
    It worked great for me and solved the problem. Thank you very much for offering it at this price. I would like to try IK as well. I hope it can be used with blender version 3.4, 3.5 in the future.

  • Thomas T
    about 2 years ago

    Took me a bit of fiddling around to figure everything out, sometimes my brain is smooth. Anyway, this is incredibly powerful once I had that eureka moment though. Clothes and hair are no longer scary now, so thanks for that!

  • tleedz
    over 2 years ago

    This add-on ROCKS! I was able to quickly add cape physics to my animation in matter of minutes. Keep up the great work!

    • AZmaybe9

      over 2 years ago

      Let's GOOOO! I'm glad you were able to save a ton of time with it!

  • Chris
    over 2 years ago

    This is a bargain-deal-sale! I'd agree, an ability to preserve the hairstyle would be awesome.

    • AZmaybe9

      over 2 years ago

      Hey, thank you for the rating!
      Ah, I get it! Like an automatic sense of context for the plugin to know what the hair shape is along with its qualities instead of a heavy chain. That would be bloody cool, but I think it would need like a bunch of google-y ai to figure out the context of what it's looking at and adjust numbers automagically to be a true 2 clicks and done.

      But since we have no idea how to do that, some artistic manual adjustment of weight painting boxes is required. Thankfully, that takes a couple minutes at most and you have full control!

  • Pete Burges
    over 2 years ago

    This is a bargain. With one click it sets up rigid bodies and cloth simulation on your bone rig, great for cloaks, hair or rope. Would be nice if you had an option to try and preserve the shape a bit- your hairstyle can get a bit lost once you apply. But the ability to fade in and out of the simulated movement is great, and it's quite stable and reliable.

    • AZmaybe9

      over 2 years ago

      Hey, thank you for the awesome rating! In the tutorial video, there's a section that shows that you can preserve hairstyles by using careful weight painting directly on the cloth mesh boxes! (Also important is to use the pin vertex group)
      It's a bit sensitive but the direction of the weight paint tells the box how hard it stays up in that position! And you can keep it on play and test how the box weight is affected in real-time!

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Sales 1600+
Customer Ratings 7
Average Rating
Published over 2 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License Creative Commons
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