Goose Animation | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.

Introduction

This is a grey goose model with 4K maps, fur, rigging and animations, and each feather is controllable. It's made with Blender and Cycles render at real-world scale.


Description

It consists of body, feathers, legs, irises, sclerae, lacrimal caruncles, teeth, tongue.

Polygons

Body: vertices 9,153; polygons 9,130

Feathers: vertices 396,008; polygons 343,113

Legs: vertices 9,323; polygons 9,306

Irises: vertices 1,220; polygons 1,280

Sclerae: vertices 964; polygons 1,024

Lacrimal caruncles: vertices 168; polygons 130

Teeth: vertices 40,104; polygons 39,296

Tongue: vertices 6,033; polygons 6,000

Total: vertices 462,973; polygons 409,279

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0LA12A5_Goose_Bell_Feather_BaseColor.png, 45004500

JF0LA12A5_Goose_Bell_Feather_Normal.png, 45004500

JF0LA12A5_Goose_Body_BaseColor.png, 45004500

JF0LA12A5_Goose_Body_Feather_BaseColor.png, 40964096

JF0LA12A5_Goose_Body_Feather_Normal.png, 40964096

JF0LA12A5_Goose_Body_Hair_ID.png, 20482048

JF0LA12A5_Goose_Body_Normal.png, 45004500

JF0LA12A5_Goose_Body_Specular.png, 45004500

JF0LA12A5_Goose_Chest_Feather_BaseColor.png, 45004500

JF0LA12A5_Goose_Chest_Feather_Normal.png, 45004500

JF0LA12A5_Goose_Eye_BaseColor.png, 40964096

JF0LA12A5_Goose_Eye_Normal.png, 40964096

JF0LA12A5_Goose_Hair_BaseColor.png, 45004500

JF0LA12A5_Goose_Leg_BaseColor.png, 45004500

JF0LA12A5_Goose_Leg_Normal.png, 45004500

JF0LA12A5_Goose_Leg_Specular.png, 45004500

JF0LA12A5_Goose_Lower_Mid_Wing_Feather_BaseColor.png, 40964096

JF0LA12A5_Goose_Lower_Tail_Feather_BaseColor.png, 40964096

JF0LA12A5_Goose_Lower_Wing_Feather02_BaseColor.png, 40964096

JF0LA12A5_Goose_Lower_Wing_Feather02_Normal.png, 40964096

JF0LA12A5_Goose_Mid_Wing_Feather_Normal.png, 40964096

JF0LA12A5_Goose_Tail_Feather_Normal.png, 40964096

JF0LA12A5_Goose_Upper_Mid_Wing_Feather_BaseColor.png, 40964096

JF0LA12A5_Goose_Upper_Tail_Feather_BaseColor.png, 40964096

JF0LA12A5_Goose_Upper_Wing_Feather01_BaseColor.png, 40964096

JF0LA12A5_Goose_Upper_Wing_Feather01_Normal.png, 40964096

JF0LA12A5_Goose_Upper_Wing_Feather02_BaseColor.png, 40964096

JF0LA12A5_Goose_Upper_Wing_Feather02_Normal.png, 40964096

Rigging

With full controllers, postures and animations are easier to create, the features are as follows:

Ctrl_whole control controls the entire model.

Ctrl_vertebra control controls the center of gravity.

Ctrl_back vertebra_whirl controls the tail.

Ctrl_front vertebra_whirl.001 and Ctrl_front vertebra_whirl.002 are controllers of the former part of the body.

Ctrl_front vertebra_extrude.004 controls the root of the neck.

Ctrl_IK_skull is the IK controller of the head, and its customized attribute IK_FK controls the IK/FK switch of the neck; Neck_Follow controls whether the neck moves following the parent controller in IK mode.

DEF_shoulder.L and DEF_shoulder.R are controllers of the shoulders, and its customized attribute Wing_Follow controls whether it rotates following the parent controller.

Ctrl_IK_leg.L and Ctrl_IK_leg.R are IK controllers of the foot pads, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.

Ctrl_wing control controls the folding and unfolding of the tail.

Ctrl_wing control.L and Ctrl_wing control.R control the folding of the wings by their Location.

Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.

And more...

Animation

Loopable flying animation at 30 fps, frame range 0-16

Loopable walking animation at 30 fps, frame range 0-32

Unlooped EatGrass animation at 30 fps, frame range 0-300

Unlooped landing animation at 30 fps, frame range 0-265

Tag

goose, bird, fly, animal, realistic, fur, feather, movie, Blender, Cycles

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.


  • 🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

    $280
  • 🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

    $840
$280

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Details
Published about 1 year ago
Software Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used Blender-Internal
License Royalty Free