[Gn] Procedural Escalator
1. Manipulate the position of the curve points in edit mode. Because some textures are box-mapped, you should not do Z-rotations with the curve segment here. Do them in object mode instead to assure that the materials stay intact.
2. Adjust the parameters in the modifier tab
Sales | 30+ |
Dev Fund Contributor | |
Published | 9 months ago |
Blender Version | 4.0 |
License | Royalty Free |
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