Glass Table Pbr Textures
This is a custom, photorealistic, physically-based 3d model with shaders, royalty-free textures and render setup with lighting
Ready to use models
Geometry is all quads (except for cylinder caps) with clean, contiguous topology. Base meshes are low poly with subdivision modifier not applied
Consistency
Each object is UV-Unwrapped and textured and named with relevant English names, multiple-mesh objects are grouped and attached to an empty
Photorealistic shaders
Each material has been created from scratch, using Cycles' node system, according to real world data and light behavior - You can use the shaders in your creations without having to tweak parameters (or with minimal tweaking)
Full list of materials in documentation