Geometry Terrain (Geometry Nodes)

by Alexander Filippov in Modifier Setups


About
Geometry Terrain was created as a replacement for traditional Terrain Systems for Games. Height displaced big terrains just simply lack the detail that players expect. Geometry Terrain can fully replace these terrain systems for smaller worlds or add more detail quickly with cliffs and rocks without the need to manually create many assets that will be reused many times.

It works by projecting a height map and displacing the mesh correctly without any visible seams. The results are very natural rock formations that can be achieved with minimal effort in minutes.

While the default settings and textures are better suited for smaller environments, Geometry Terrain can be tweaked to support large environments with big rock formations or individual assets like rocks, cliffs, walls and other structures.

Please check out the documentation for more information.

NEW: Recreated for Blender 4.2 LTS

The original only worked with Blender 2.93 LTS.

If you use Windows you can install 2.93 with the Microsoft Store here.

If you use Ubuntu you can install 2.93 with these commands:

sudo snap set system experimental.parallel-instances=true
sudo snap install blender_293 --channel=2.93lts/stable --classic

You can then edit the .desktop file to make the different versions distinguishable from each other.
$20

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Details
Sales 10+
Rating
1 ratings
Published about 3 years ago
Software Version 4.2, 2.93
License Royalty Free
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