Geobreak
Q1: Does GeoBreak support Rigid Body simulations and fragment collision?
Currently, GeoBreak does not support Rigid Body simulations or collision interactions for fragments. It is designed for visually structured fractures, optimized for renders and animations without requiring physical simulation.
Q2: Does GeoBreak preserve object textures after fracturing?
Yes! GeoBreak fractures objects while maintaining the original textures on external surfaces, ensuring a consistent look in the final render without requiring texture adjustments.
Q3: What fracture options are available in GeoBreak?
GeoBreak allows for complete or targeted fractures. By targeting specific areas, it optimizes performance by minimizing the fragment count while still offering detailed options for both the interior and exterior of the fractured areas.
Q4: What preview modes are available in GeoBreak?
The add-on includes a Wireframe mode with three levels of detail for real-time visualization of fractures, allowing precise adjustment of fragments before finalizing the scene.
Q5: What visual effects options are included?
GeoBreak offers smoke effects in two modes: Flow, for continuous smoke emission, and Explode, for a decaying smoke effect following an explosion. Additionally, it features a Damage mode, targeting edges or faces to give a worn look to fragments.
Q6: Can I view the fragment count in real-time?
Yes, GeoBreak provides a real-time fragment counter, enabling users to manage and optimize detail levels within each scene.
Q7: Is GeoBreak compatible with both Eevee and Cycles?
GeoBreak is compatible with both Eevee and Cycles render engines, from Blender 4.2 onward, ensuring a consistent visual between previews and final renders.
Q8: Are there settings for rendering fragment interiors?
GeoBreak includes a Custom mode for assigning different materials to the interior and exterior of fragments, and a Combine mode, which preserves original textures on external surfaces while applying custom materials to the interior.