Game Ready Cushions
Game Ready Cushions
7 Cushion meshes with 5 Texture sets each for a total of 35 cushions through variations.
100% quad design.
All Textures created in Substance Painter and exported in 1K PBR formats.
Includes textures for rough/met and gloss/spec workflows
Logically named objects, materials and textures.
Modelled in Blender 2.9
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
modelled to real world scales (Metric).
Fully and efficiently UV unwrapped.
Low poly and Game ready.
Subdivision ready as shown in renders.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Objects in each file format
- Camera (.Blend File only)
- Cushion1 - 440 Faces
- Cushion1_Frills - 560 Faces
- Cushion2 - 320 Faces
- Cushion2_Frills - 416 Faces
- Cushion3 - 350 Faces
- Cushion4 - 344 Faces
- Cushion5 - 838 Faces
Textures included in .png format.
All Texture sets, All Objects - 1K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Roughness
- Glossiness
- Specular
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
- AO
Poly Counts combined (According to Blender inspection tools).
- Face count: 3268
- Vert count: 3468
- Edges: 6722
- Triangulated count: 6536