Game Ready Cave Interior Tileset
A complete set of generic cave interior parts - game ready
3 Scenes included:
Parts - the library of the basic meshes separated
Pre_Builds - a set of pre-made cave sections
Test_scene_01 - A complete mid-size cave interior build
About materials:
Each material consists of 3 Texture image maps:
OCC - Occlusion map, multiplied with Color map
CLR - Color/Albedo map
NRMA - Normal map with an alpha channel which includes Specular data transtated via color ramp. flipped color ramp is used for roughness.
Textures are in .dds format for better compression