Fresh Citric Shader
How to use the group node:
First of all you must made your shape with the cut or branch cut oriented to the local Z axis and the origin in the center of the geometry as this:
Once finished the geometry you must create a new material and, in the node editor, add a pricipled BDFS shader if nedeed, add a new Group->CitricMaterial and connect as the image.
Slide the skin fit value to adjust the skin at the correct position and define the other parameters as you want. Done!
Parameters:
skinLight: Main color of the fruit
skinVariation: Secondary color of the fruit.
skinDark: Dots color.
pulpLight: Main color of the pulp`.
pulpDark: Secondary color of the pulp.
skin fit: Value to adjust the skin to the border of the shape, approximately the radius of the shape.
skin fit width: Value to define the width of the external skin.
white skin width: The width of the internal white area of the skin.
white center width: The size of the white central area.
segments: the number of segments of the pulp.
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