Fps Arms 03A
big update 01
_- Now available on the UE version of the engine 4.27 - 5.0-5.4;
- Added two Epic Skeletons versions UE4 and UE5!
- The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
- Minor errors in 3d model skinning have been fixed;
- The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.4;
- The folder with the name - FirstPerson and the blueprints has been deleted; _
Update 2.0
Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
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Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
.fbx,
Verts: 13,110; Tris: 25,963;
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Unreal Engine 5 Technical Details
Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control RigĀ
Technical Details
- Control Rig;
- Masks have been added to the material for dynamic color changes. (watch the demo video);
- 10 color styles;
- Two shades of skin texture;
- Included textures in sizes 4096;
- Low Poly All - Verts 13,110; Tris 25,963;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 rig and UE5 rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 13,110
Number of Materials and Material Instances: 3 and 17
Number of Textures: 29
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Texture Resolutions: 4096x4096
Published | about 1 month ago |
Blender Version | 4.2, 4.1, 4.0, 3.6 |
Misc Data | Uvs-Unwrapped, Manifold-Mesh, Low-High-Resolution, Normal-Mapped, Textured |
License | Royalty Free |
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