Foam Material
Foam material V.5 (for Cycles render engine)
Features:
-Foam Color: adjust base color of foam
-Foam Transparency: Higher = more transparency
-Bubble Glossy Color: Change the glossy color of bubbles
-Bubble Strength: Higher = Deeper/more visible bubbles
-UV mapping required (a basic map should work. I know we all hate UV mapping,)
Tips for foam mesh object:
-increase subdivisions and add a displacement modifier with a cloud texture
-material works best with HDRI Lighting
-Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed