Recorder Musical Instrument

by FrancescoMilanese in Models


Recorder musical instrument 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.


Quads only geometries (no tris/ngons).


Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images.


Each Object, Material or Texture provided in the package has a unique, meaningful name.


Made in Blender 4.1 with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter (Adobe 3D Painter), exported for PBR, Cycles, V-Ray, Unity, Unreal.


PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:

* nr. 1-2-3-4-5-6 rendered in Cycles (Blender 4.1)

* nr. 7-8 are wireframe images;

* nr. 9-10 are screenshots from the Blender 4.1 scene, showing the UV Layout;

* other images: UV layouts (at least one).


Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha.


1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.


UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.


Polygonal, QUADS ONLY (no tris/ngons); 28684 vertices, 28686 quad faces (57372 tris).


Real world dimensions; scene scale units: cm in Blender 4.1 (that is: Metric with 0.01 scale).


Uniform scale object (scale applied in Blender 4.1).


PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines!

* Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps);

* Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);

* Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);

* Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE);

* Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);

* generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)

* generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too;

so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!


IMPORTANT --- Main renderings made in Blender 4.1 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

$5

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Details
Dev Fund Contributor
Published about 6 years ago
Software Version 4.1
Render Engine Used Cycles
License Royalty Free
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