Fluid Parametric Pavilion Course
This course is suitable for beginners, however we do recommend that you have basic familiarity with Blender, as the pace of the course is high, and in order to get the best value, it would be prefereable to have prior experience with Blender. If you have taken any other of our Blender courses, then you should be in great shape for this course.
Also, if you a feeling up to the challenge but don't know the ins and outs of Blender yet, and you would like to delve deep into Maya-style subdivision modeling, then this would be the right course to jump into.
No, we use vanilla Blender throughout all the lessons, so you don't need any additional investment for any further functionality.
YES! In fact this is the most suitable course that we know of to learn the modeling techniques used at places like ZHA and MAD Architects. The instructor, Dimitar, was trained at the same programme at the AA school as the majority of architects working at Zaha Hadid. He knows intimately how to design beautiful curves based on subdivision modeling and has transfered his knowledge from Maya to Blender.
Yes. However, there is a post-processing step of converting high-poly geometry into low-poly by baking textures. This is not covered in this course as it is highly specific to working with gaming engines. However, there are many courses that specifically cover this topic, so it can be combined with the knowledge of how to model beautiful fluid design from this course.
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