Fight To Death Scene
An epic fight to death scene created in Blender 3D. The rocks around the arena are sculpted in Blender using special brushes and then textured using rocks-like texture. The fence are block-models and using alpha materials to appear transparent (check the viewport video below). Here's a 3D short as an example of what you achieve with such environment. Note that human characters and advanced camera motion are not included in this file. Also this short view has a post-processing setup that's not included in this file.
The file also includes 2 simple animated drones.
The lighting has 2 main components. The sky and the emissive lights in the corners. You can easily change the lighting intensity by changing the emission value used in the light projectors. Check the below video. For the sky, go to Shader Editor, choose "World" instead of "Object" and playing around with the sky texture settings.
Here's how the objects look like in viewport
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game environment fight 3D Game Assets 3d environment Arena 3denvironment