Female Lion Animated | Vfx Grace
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Introduction
This is a female lion model with textures, fur, rigging and animation. The model has realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth and lower teeth.
Polygons
Body: vertices 54,044; polygons 53,808
Chest: vertices 420; polygons 416
Paws: vertices 4,644; polygons 4,608
Eyes: vertices 742; polygons 736
Lacrimal glands: vertices 324; polygons 320
Lower teeth: vertices 9,092; polygons 9,064
Upper teeth: vertices 9,092; polygons 9,064
Total: vertices 78,358; polygons 78,016
Formats
There is a Blender project and an OBJ file.
Textures
JF0L918B2_Lioness_Body_BaseColor.1001.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1002.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1003.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1004.png, 4096*4096
JF0L918B2_Lioness_Body_BaseColor.1005.png, 2048*2048
JF0L918B2_Lioness_Body_BaseColor.1006.png, 2048*2048
JF0L918B2_Lioness_Body_Normal.1001.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1002.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1003.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1004.png, 4096*4096
JF0L918B2_Lioness_Body_Normal.1005.png, 2048*2048
JF0L918B2_Lioness_Body_Normal.1006.png, 2048*2048
JF0L918B2_Lioness_Body_Skin_BaseColor.png, 4096*4096
JF0L918B2_Lioness_Body_Specular.1001.png, 4096*4096
JF0L918B2_Lioness_Body_Specular.1003.png, 4096*4096
JF0L918B2_Lioness_Body_SubsurfaceAmount.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
ctr_root controls the entire model.
ctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine.
ctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine.
ctr_spine_M_root is the FK controller of the torso.
ctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck.
CRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:
1. Follow_Foot_Pole controls whether ctr_FT_knee.L/R moves following CRV_FT_thinF.L/R;
2. IKFK_FL/R control the non-seamless switch of IK/FK of the legs;
3. Ro_Foot_Pole_FL/R are the IK controllers which control whether the lower ankle rotates following CRV_FT_thinF.L/R.
4. Stretch_Leg_FL/R control the stretch limit of the leg IK.
CRV_BK_thinF.L/R are the IK controllers of the hind paws with 4 customized attributes:
1. Follow_Foot_Pole controls whether ctr_BK_knee.L/R move following CRV_BK_thinF.L/R;
2. IKFK_BL/R control the non-seamless switch of IK/FK of the legs;
3. Ro_Foot_Pole_BL/R are the IK controllers which control whether the lower ankles rotate following CRV_BK_thinF.L/R.
4. Stretch_Leg_BL/R control the stretch limit of the leg IK.
ctr_claw_fold_F.L, ctr_claw_fold_F.R, ctr_claw_foLd_B.L and ctr_claw_foLd_B.R control the flexion and extension of claws by the attribute Transform, and controls flexion and extension of the paws by Scale.
ctr_tail_Root_ro is the controller of the tail root, and the customized attribute Tail_IKFK controls the non-seamless switch of the IK/FK of the tail.
crv_tail_root, ctr_taiL_move, ctr_taiL_M_ro and ctr_taiL_totaL are IK controllers of the tail.
drv_chest_foLLow_B controls whether the belly rotates following the latter spine by the customized attribute Chest_Follow_B.
drv_chest_foLLow controls whether the chest rotates following the former spine by the customized attribute Chest_Follow.
There are fine facial controllers for detailed facial expression creation.
And more...
Animations
Loopable running animation at 30 fps, Frame range 0-14
Loopable walking animation at 30 fps, Frame range 0-30
Loopable trotting animation at 30 fps, Frame range 0-20
Unlooped lying-down animation at 30 fps, Frame range 0-260
Unlooped watching animation at 30 fps, Frame range 0-497
Features
The Display of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.