Adam Morris
over 1 year ago
RSMB is only a 2D effect despite taking motion vectors as an input source. It can never compare directly to 3D motion blur, but that is the trade-off you make for faster rendering speeds. You can use the alpha input on the plugin's node to separate your elements and apply motion blur to objects individually if you choose. Thereby negating the repeating edge pixels you mention, which are result of RSMB's algorithm by the way, not this add-on. I'm not 100% sure about the pixel math the extractor plugin employs but I'm not sure you're correct there. I hope you find the add-on useful in your work either way.