Pbr-Energy Rifle
This model was made using the game model process. I divided the model into main, magazine, Energy ammo, Optical sight and several separate modules. Marmoset Toolbag was used to bake the normal map. In addition, FBX format files of High polygon model and Low polygon model are provided respectively. The texture mapping of Low polygon model adopts 4K resolution, and the texture mapping is made by Substance Painter. The source files of Substance Painter and Marmoset Toolbag are also provided for users to modify texture maps. I also used blender to create textures for the High polygon model in order to preview the model, but the textures for the High polygon model can only be displayed in blender. Both the High polygon model and the Low polygon model were animated in blender, with separate controllers to control the animation of changing magazines. blender source files retain modifiers for easy user modification.
PS: If you find that the texture doesn't show up in blender, open the file and unzip the texture folder, go into the blender file, click "Find Missing Files" and select the Texture folder to re-link the texture.
If you have any further questions, please contact me.
The file contains:
1, FBX file package (main, magazine, Energy ammo, Optical sight, gun body_high), including High and Low models;
2. texture file, including the material map and Substance Painter source file;
3, blend file, contains animation binding of High polygon model and Low polygon model
Other parameters:
The model is made in blender, the normal map is baked in Marmoset Toolbag, and the material map is painted in Substance Painter.
File format: blend, FBX
File size: 123MB
Number of vertices: 6000
Number of polygons: 10000
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