Eevee Ready Glass "Physical" Material

by Juan Antonio Escoto in Surfacing


This thing looks to grainy

Because of the Alpha Hashed shader mix setting, the calculation of alpha channels is made by sampling. To alleviate this, the number of samples can be increased in render settings


Doesn't seem to be working on Eevee...

Don't forget to turn refractions ON in render settings



$9.99

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Details
Published over 2 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
Render Engine Used Cycles, Eevee
License Creative Commons
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